tag:blogger.com,1999:blog-238127302024-03-05T17:54:37.575+01:00ScribbleHEAD's SketchbookAnonymoushttp://www.blogger.com/profile/12814600290915394881noreply@blogger.comBlogger68125tag:blogger.com,1999:blog-23812730.post-77987022061507880752016-06-16T13:42:00.002+01:002016-06-16T13:42:41.560+01:00I've moved onHello all,<br />
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dunno how many people still peruse this site - anywhoo - i've moved onto better things, in my case that'd be a new personal site which will....eventually feature a blog as well.<br />
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You can also find me on artstation <a href="https://www.artstation.com/artist/scribblehead">https://www.artstation.com/artist/scribblehead</a><br />
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Be well blogspot, you've served me well (will keep it up for posterity, but it wont come as a surprise to anyone either, that i wont be updating this site anymore).<br />
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For any future art stay tuned to <a href="http://www.soellings.com/">www.soellings.com</a><br />
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BYE!Anonymoushttp://www.blogger.com/profile/12814600290915394881noreply@blogger.com0tag:blogger.com,1999:blog-23812730.post-56630746667182269322014-12-23T09:44:00.000+01:002014-12-23T09:44:32.401+01:00So this happenedDOOM turned 21 and i made fanart.<br />
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'drops mic'....<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAwLQBENB328NXDYhR6A-gsNCMw2rPS9mGIEREDGeeyjHPLOqQqnpCmRL9eQX3_pdaAGc4VeZemIMFw4y6ZTEk1xhA14UPaLhwaXC2graxNYkUIwh64e1R8RJ0cpG2O4uy6Q2KVA/s1600/merry_doom.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAwLQBENB328NXDYhR6A-gsNCMw2rPS9mGIEREDGeeyjHPLOqQqnpCmRL9eQX3_pdaAGc4VeZemIMFw4y6ZTEk1xhA14UPaLhwaXC2graxNYkUIwh64e1R8RJ0cpG2O4uy6Q2KVA/s1600/merry_doom.jpg" height="146" width="320" /></a></div>
<br />Anonymoushttp://www.blogger.com/profile/12814600290915394881noreply@blogger.com0tag:blogger.com,1999:blog-23812730.post-4399548392893848642014-11-20T22:37:00.000+01:002014-11-20T22:37:04.352+01:00New stuff finally - whoah!<div class="separator" style="clear: both; text-align: center;">
Been super long since i posted anything here - completely forgot the blog actually :S.</div>
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With new beginnings new art should be posted too i guess :P, so to celebrate a new job i got inspired to create some concept art based on the old FPS game; HEXEN (in most countries it was called HEXEN: Beyond Heretic afaik).</div>
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This shows Winnowing Halls (1st map of the game)</div>
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<a href="https://cdn.artstation.rocks/p/assets/images/images/000/294/008/large/Hexen_cronos.jpg?1415649660" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="156" src="https://cdn.artstation.rocks/p/assets/images/images/000/294/008/large/Hexen_cronos.jpg?1415649660" width="320" /></a></div>
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This is a shot from inside the temple behind the round enclave, i added some asian influence to the space. I never totally convinced of the generic dark goth style, albeit cool - today it seems too generic.</div>
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<br />Anonymoushttp://www.blogger.com/profile/12814600290915394881noreply@blogger.com0tag:blogger.com,1999:blog-23812730.post-89766816392068731352012-12-15T14:07:00.000+01:002012-12-17T15:51:20.725+01:00Basement Blockout<div class="separator" style="clear: both; text-align: center;">
I decided to join the PC contest for 3d n00bs - still consider myself one when it comes to 3d and workflow in maya.</div>
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Hoping this'll help me kick off some bad habits in when modelling (number one MUST be procrastination XD)</div>
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first texture for the environment...still got some tweaks left tho.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6skSkYFHGyXCVZzsMcjfn2TD5SAe_RpH9DRWSoLD_1woMD4wuOgMDMD3yomf5dDlQpWkXph29zt_MOq9ZQScWQGcOduGceI0hVN4ostjlDEVtXPSDrLHUJpIUPRd9sgEP65XuxQ/s1600/Baement_Wall_DIF.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6skSkYFHGyXCVZzsMcjfn2TD5SAe_RpH9DRWSoLD_1woMD4wuOgMDMD3yomf5dDlQpWkXph29zt_MOq9ZQScWQGcOduGceI0hVN4ostjlDEVtXPSDrLHUJpIUPRd9sgEP65XuxQ/s320/Baement_Wall_DIF.png" width="320" /></a></div>
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Anonymoushttp://www.blogger.com/profile/12814600290915394881noreply@blogger.com0tag:blogger.com,1999:blog-23812730.post-34257833642207806172012-11-16T22:25:00.000+01:002012-11-16T22:27:03.066+01:00The legendI made a blog that followed my 10 week university game project :D<br />
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Apologies if you checked my blog and thought i was dead...i'm not, just busy :P<br />
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<br />Anonymoushttp://www.blogger.com/profile/12814600290915394881noreply@blogger.com0tag:blogger.com,1999:blog-23812730.post-37948826754359619632012-08-23T19:26:00.000+01:002012-08-23T19:26:12.572+01:00<div class="separator" style="clear: both; text-align: center;">
Working on a piece which is part tribute, part for myself and GF, and lastly part trying to break away from my usual style.</div>
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The original is 9000something x 6000something pixels (in 300 dpi) since i'm hoping to print this at poster size and then framing it for the living room.</div>
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This is pretty much the first thing i've ever done for myself, and with the intention of hanging it up on the wall for all to see :S.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrRiB4EdEUCYA2QeW6j7Nbwpu4iP7XUNGwPlMWO2-7o6wjtBuM5yM53HvzYOjLhtDbOZa2BuFhyVp1T8CKZAXTNwnzn2uYIBk8GsXIUVxfkYTRTJVuYp7TrD0x8MG_ZJ3eGjXhJg/s1600/wip.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="156" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrRiB4EdEUCYA2QeW6j7Nbwpu4iP7XUNGwPlMWO2-7o6wjtBuM5yM53HvzYOjLhtDbOZa2BuFhyVp1T8CKZAXTNwnzn2uYIBk8GsXIUVxfkYTRTJVuYp7TrD0x8MG_ZJ3eGjXhJg/s320/wip.JPG" width="320" /></a></div>
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Anonymoushttp://www.blogger.com/profile/12814600290915394881noreply@blogger.com0tag:blogger.com,1999:blog-23812730.post-61774622910920479112012-07-30T15:30:00.000+01:002012-07-30T15:30:01.992+01:00Sheep herding<div class="separator" style="clear: both; text-align: center;">
Few sketches for a new piece i'm working on, hopefully it'll turn out to show a few "sad" robots in somewhat familiar but occasionally forgotten roles.</div>
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What i've come up for now is a the below sketch for an "ordinary" sheep herding robot (hey thats still an actual job in some countries) :).</div>
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This is all heavily influenced by gregory crewdsons photographs showing "ordinary people" in weird noir-esque scenes.</div>
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The rest of the scenes im thinking about at the moment is; 1) butcher bot. 2) mail office bot. 3) Street food maker bot. 4) taxi bot. 5) shoe cleaner bot.</div>
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I realize there's a jump from sheep herding to taxi's so im not quite sure if i should keep it all together...hmm</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBtJuZYSJd7kW3KOdr0mBNQ0ze8_mHDbPUaEl6k0oKSD9BfoKXsHbmW0FDWnAgbIYuqSkfUvBpdzZlOlHK-wTYvT-2wT8zDdNTQwSwqVG1o3sqnQjXtswXyPqc8wxmtZD-rfQ95w/s1600/Goat_Herder+copy.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBtJuZYSJd7kW3KOdr0mBNQ0ze8_mHDbPUaEl6k0oKSD9BfoKXsHbmW0FDWnAgbIYuqSkfUvBpdzZlOlHK-wTYvT-2wT8zDdNTQwSwqVG1o3sqnQjXtswXyPqc8wxmtZD-rfQ95w/s400/Goat_Herder+copy.jpg" width="282" /></a></div>
<br />Anonymoushttp://www.blogger.com/profile/12814600290915394881noreply@blogger.com0tag:blogger.com,1999:blog-23812730.post-60276066064778705692012-07-25T11:42:00.000+01:002012-07-25T11:42:47.900+01:00Guerilla Art TestIn 2010 i got invited down to Guerilla games (makers of the killzone franchise) for an on-site interview.<br />
I had 2 amazing days in Amsterdam, everyone was extremely kind but alas long story short it didn't quite pan out at it should have.<br />
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Recently i found my Art test i did for them, back in late 2009 (submitted before christmas i think).<br />
I can't quite remember the exact brief, but it was to create a more conservative helghastian civilian car (nuttin' like the banged-up ones you see throughout the games).<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTzIHzPWeD1h_boNBN9Ai7pR10xvUHeBNIuquCEsZYVph09PAExSvDm3TVFi361YjpvaNU9z6RCSxeys9o8BUHNtMYvAzga7640bUx4gI-Xn1vf_J4s9odiMlrX_XjZU9RMYd7HQ/s1600/Civ_Car.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="444" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTzIHzPWeD1h_boNBN9Ai7pR10xvUHeBNIuquCEsZYVph09PAExSvDm3TVFi361YjpvaNU9z6RCSxeys9o8BUHNtMYvAzga7640bUx4gI-Xn1vf_J4s9odiMlrX_XjZU9RMYd7HQ/s640/Civ_Car.jpg" width="640" /></a></div>Anonymoushttp://www.blogger.com/profile/12814600290915394881noreply@blogger.com0tag:blogger.com,1999:blog-23812730.post-79813773023103082132012-07-25T11:34:00.001+01:002012-07-25T11:34:37.858+01:00Pistolas<div class="separator" style="clear: both; text-align: center;">
Bunch of semi-old pistol sketches (better than not posting anything at all right? - i will soon though)</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7afZi0ksYEBVfVp3_nT6mJ54-eGPKBUKA260iFvclSVvtq8EIGZ4169PGszJ8aZBdMCG03tlYzl-h4MYJAp2vMkNL_FbYbKro-5hQ2rbFL5rqY_q1HihsqbIr8OjHlU3KGEox6g/s1600/wip_sketches.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="226" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7afZi0ksYEBVfVp3_nT6mJ54-eGPKBUKA260iFvclSVvtq8EIGZ4169PGszJ8aZBdMCG03tlYzl-h4MYJAp2vMkNL_FbYbKro-5hQ2rbFL5rqY_q1HihsqbIr8OjHlU3KGEox6g/s640/wip_sketches.jpg" width="640" /></a></div>
<br />Anonymoushttp://www.blogger.com/profile/12814600290915394881noreply@blogger.com1tag:blogger.com,1999:blog-23812730.post-60613972903248537092012-07-21T00:07:00.000+01:002012-07-21T00:07:00.874+01:00More old stuff...Old, borrowed, cancelled stuff :)<br />
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These were all for an entry i made for the "samsung" competition last year, my dream gadget...just hoping wacom is already moving on this :P<br />
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<br />Anonymoushttp://www.blogger.com/profile/12814600290915394881noreply@blogger.com0tag:blogger.com,1999:blog-23812730.post-14582666902134346162012-07-20T23:36:00.001+01:002012-07-20T23:36:20.345+01:00Dead...core?Perusing my old stuff, i came across a bunch of studies i did late 2009 - all built meticulously in sketchup - i think i must've gone insane and hidden this thing deep in the darkest parts of my mind :S<br />
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I can't really recall what the direct inspiration for the look of it was, but it sure does carry on a kind of deadspace-ish feel to it...<br />
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<br />Anonymoushttp://www.blogger.com/profile/12814600290915394881noreply@blogger.com0tag:blogger.com,1999:blog-23812730.post-11652309587743320532012-05-16T11:48:00.002+01:002012-05-16T11:48:13.569+01:00<div class="separator" style="clear: both; text-align: center;">
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T-shirt Design for another comp.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghGOqzwIg5uflmk0R7A6coxKxE88CzmXB1iEUcS612pLwxkTLvWiNEWzIWHAgXnaUbdx_GdtpQ8ihZ_hduB_YG3OAMPXGr_SBTAB6VSdwuPmzPSnxwf90ZA9VGXZw4fOX9xJlxpw/s1600/Comp_Tshirt.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="416" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghGOqzwIg5uflmk0R7A6coxKxE88CzmXB1iEUcS612pLwxkTLvWiNEWzIWHAgXnaUbdx_GdtpQ8ihZ_hduB_YG3OAMPXGr_SBTAB6VSdwuPmzPSnxwf90ZA9VGXZw4fOX9xJlxpw/s640/Comp_Tshirt.jpg" width="640" /></a></div>
<br />Anonymoushttp://www.blogger.com/profile/12814600290915394881noreply@blogger.com0tag:blogger.com,1999:blog-23812730.post-6517878260035372792012-02-20T10:55:00.001+01:002012-02-20T10:55:12.990+01:00Something quite different...cocktails!After a successful celebrations of my girlfriends birthday just this weekend i thought i might as well post a few of the quirky illustrations i did for her, her party theme was cocktails - so i offered to paint up a few cocktail recipes for her friends to mix.<div>
All in all there's around 14-15 drinks, i had to duplicate some because and focus on adding the cocktails "identity" in some made up logos (text mixed with quick color/illu ideas). Its nothing fancy but she liked 'em and i thought it was hella fun to try and do :).</div>
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I wonder if a book would be cool...hmmm</div>
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Here's an overview of the drinks.</div>
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All of the pieces had the ingredients in front, my gf's party logo thing and a description on how to produce the said cocktail.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6F79Uovbxr3U7CBaBDaQ7w55ENV064tPwS7XTAmTlAAVrf-nHDOBTbk5uf0BgmmulAQemZX86f28AMSkychcYm0MMgHczQaN0lF8Buyt8E1K32Lo2PhVJpx1W5Tim0_0TtQmLvQ/s1600/overview.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="113" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6F79Uovbxr3U7CBaBDaQ7w55ENV064tPwS7XTAmTlAAVrf-nHDOBTbk5uf0BgmmulAQemZX86f28AMSkychcYm0MMgHczQaN0lF8Buyt8E1K32Lo2PhVJpx1W5Tim0_0TtQmLvQ/s320/overview.jpg" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIZ5irIbu6pEzFiuvXg1QEn1HSLwXrodyStfOF66wPrJRK8mNQIEal3I_LM6FXNVQ5EZ1AegBU22e3e2k4z-lneJAEwUUKJYTpx7fwJDALrJQUrAYcqhX2VaB7S-6iFFsMnohYig/s1600/1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIZ5irIbu6pEzFiuvXg1QEn1HSLwXrodyStfOF66wPrJRK8mNQIEal3I_LM6FXNVQ5EZ1AegBU22e3e2k4z-lneJAEwUUKJYTpx7fwJDALrJQUrAYcqhX2VaB7S-6iFFsMnohYig/s320/1.jpg" width="232" /></a></div>
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just had to do this one :P<br />
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<br /></div>Anonymoushttp://www.blogger.com/profile/12814600290915394881noreply@blogger.com0tag:blogger.com,1999:blog-23812730.post-77191389863215007382012-01-31T22:15:00.001+01:002012-01-31T22:16:32.782+01:00DoombibleI've recently stumbled across an old document created for doom, before it was made into what we all remember.<br />
Apperently it was to be set on a planet called Tei Tenga and the project was largely revamped shortly after the document was finished (it might have been too grand for Id software at the time)...although little of Tei tenga remains in Doom, i did find some interesting descriptions for the hangar level (was called Hangar two in the document.)<br />
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#Excerpt<br />
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"<span style="font-family: 'TimesNewRoman,Bold'; font-size: 14pt;">BUILDING DESCRIPTIONS</span><br />
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<div class="layoutArea">
<div class="column">
<span style="font-family: 'TimesNewRoman,Bold'; font-size: 12pt;">Hangar Two
</span><br />
<span style="font-family: TimesNewRoman; font-size: 12pt;">The secondary hangar fell into disuse after the glamour faded from the Tei Tenga bases.
It now stores used up equipment, junk, and the room where the soldiers play cards. Sunk
into wall of canyon. You can see out a window on the second floor.
</span><br />
<span style="font-family: TimesNewRoman; font-size: 12pt;">The hangar has become grungy since it has fallen into disuse.
</span><br />
<span style="font-family: 'TimesNewRoman,Italic'; font-size: 12pt;">Graphic Description: </span><span style="font-family: TimesNewRoman; font-size: 12pt;">Hangar is UAC style. However, since it has fallen into disuse, it
is slightly shabbed-out UAC, with the occasional dripline of oil or rust. Not everything is
perfectly ordered. Stains on floor of hangar.<br />
Basement
</span><br />
<span style="font-family: TimesNewRoman; font-size: 12pt;">Large Storage Area: a lot of stuff on palettes. Storage canisters.
</span><br />
<span style="font-family: TimesNewRoman;">...</span></div>
</div>
</div>
<div class="section">
<div class="layoutArea">
<div class="column">
<span style="font-family: TimesNewRoman; font-size: 12pt;">
Hangar Bay: Huge room, with the odd crate. On floor huge 2's and track for landing
</span><br />
<span style="font-family: TimesNewRoman; font-size: 12pt;">ship. Crane above. Crane operator booth opposite doors. It may be possible to open the
doors after the power is turned on. Two big elevator platforms can lower to basement if
power is on.
</span><br />
<span style="font-family: TimesNewRoman; font-size: 12pt;">Main Exit: Leads on a path to Supply Depot Two.<br />
Equipment Room: Locked up Forklift thing, Storage stuff.<br />
Depot Office: Official and messy looking room.<br />
Break Room: Messy, microwave, cabinets, tables, Rollee chairs.
Toilets: Stalls have swinging doors (to show that off)<br />
Elevator: to second and basement floors.
</span><br />
<span style="font-family: TimesNewRoman; font-size: 12pt;">Second Floor<br />
</span><span style="font-family: Symbol; font-size: 12pt;">♠ </span><span style="font-family: TimesNewRoman; font-size: 12pt;">Hangar Control Room: where they meet to play cards. Large crate surrounded by
</span><br />
<span style="font-family: TimesNewRoman; font-size: 12pt;">small crates. Cards drawn on top of crate. In this room there should be 4-minus-the-
number-of-players bodies on the floor. Can have personal palettes corresponding to who
isn't playing. Map on wall with flashing problem areas. Should be at end of hallway, so
demons are on your way out. Player starts here.
</span><br />
<span style="font-family: TimesNewRoman; font-size: 12pt;">Offices: your basic futuristic offices. Desk, screen on wall, cabinets.<br />
Toilets: need to figure out a generic toilet area to paste everywhere.<br />
Equipment Room: one of the first place to get items.<br />
Communications Room: Neat-o computers set into wall. One extruded control desk.
Elevator. Goes between three floors. Should have up and down and number indicators,
</span><br />
<span style="font-family: TimesNewRoman; font-size: 12pt;">maybe a place for lights to go by like in Star Trek.<br />
Crane Operation: View window out toward crane. Extruded control desk.</span></div>
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<span style="font-family: TimesNewRoman; font-size: 12pt;">Window in hallway: you can see out onto the surface, and the sky. Perhaps a </span><span style="font-family: Symbol; font-size: 12pt;">♠ </span><span style="font-family: TimesNewRoman; font-size: 12pt;">here."</span><br />
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Will try and see if i can't try and budge this in to the idea of the level....i'm beginning to sway in favor of expanding a bit on the Tei tenga stuff, sounds like a much more well-thought through area.Anonymoushttp://www.blogger.com/profile/12814600290915394881noreply@blogger.com0tag:blogger.com,1999:blog-23812730.post-59209294660147887892012-01-30T18:38:00.003+01:002012-01-30T18:38:34.286+01:00Exit please?<div class="separator" style="clear: both; text-align: center;">
Here's my take on the exit door.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg39T8flqr7Jew2yeu7D3DE0l-xsv1rLDZUwbbYIt0tDYK0-L6zdo6roi1WjkNNTdp3M5v8Cwc9QHwBM3s16pBnp1xFocohOfFgATZfe9sBxoUw1Vww4JErrsIft8z0xAqPxQn_Yw/s1600/Screen+Shot+2012-01-30+at+6.29.46+PM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="216" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg39T8flqr7Jew2yeu7D3DE0l-xsv1rLDZUwbbYIt0tDYK0-L6zdo6roi1WjkNNTdp3M5v8Cwc9QHwBM3s16pBnp1xFocohOfFgATZfe9sBxoUw1Vww4JErrsIft8z0xAqPxQn_Yw/s320/Screen+Shot+2012-01-30+at+6.29.46+PM.png" width="320" /></a></div>
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The exit door in the orginal doom is one of those hallmark designs that, bar that you've played doom ofcourse, you'll recognize anywhere.</div>
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It has a distinct H.R Giger'ish feel to it.</div>
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It, quite rightly so i suppose, stands out from everything else pretty much in the entire game.</div>
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This was sort of in doom 3 changed to an elevator or the airlock (which granted was quite cool actually :)).</div>
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I've tried to hit something in-between'ish and like with the rest of the door designs it had to fit an overall style (where the round iconic cables didn't really fit well with) - i've tried to remedy the missing cables with a strict set of tubes...i think i'll try and hint at it being an exit without resorting to a sign as in the below screenshot :P.</div>
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<a href="http://www.mobygames.com/images/shots/l/332367-doom-dos-screenshot-found-exits.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://www.mobygames.com/images/shots/l/332367-doom-dos-screenshot-found-exits.png" /></a></div>
<br />Anonymoushttp://www.blogger.com/profile/12814600290915394881noreply@blogger.com0tag:blogger.com,1999:blog-23812730.post-27460882473677745942012-01-29T16:36:00.000+01:002012-01-30T12:17:37.253+01:00awww...<div class="separator" style="clear: both; text-align: center;">
Here's the wip design for my version of the doom zombie/former human.</div>
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My general thoughts or backstory for this guy is that much in the same way that the zsec in doom3 was taken over by lost souls, so were these guys.</div>
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Their skin and body size have been drastically reduced (too look like they've been drained of any life.)</div>
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This is still very much work in progress though, but i wanted to share the design early on.</div>
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Major poop edit: i just fucking realized this looks close to rage's mutants...</div>
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Well...back to the drawing board i guess :(</div>
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<a href="http://i.haymarket.net.au/News/20110701025820_Rage.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="252" src="http://i.haymarket.net.au/News/20110701025820_Rage.jpg" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcPnqYLOVZ9AbiLOS29P1xhbMrx67ZG-3fB9D8hpgsWomO2HO4x0Tdc1Ni7vK3ZCaTWZSflxZA7ebFkEaNfwV6OWdtgzYEzGbMSDxoxNe6xZYpBpt4N-ySUZMNGgTjYzJbX8WfHA/s1600/Zombie_wip.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcPnqYLOVZ9AbiLOS29P1xhbMrx67ZG-3fB9D8hpgsWomO2HO4x0Tdc1Ni7vK3ZCaTWZSflxZA7ebFkEaNfwV6OWdtgzYEzGbMSDxoxNe6xZYpBpt4N-ySUZMNGgTjYzJbX8WfHA/s320/Zombie_wip.jpg" width="229" /></a><a href="http://media.giantbomb.com/uploads/1/13307/1259351-zombieman_thumb.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://media.giantbomb.com/uploads/1/13307/1259351-zombieman_thumb.jpg" /></a></div>
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<br />Anonymoushttp://www.blogger.com/profile/12814600290915394881noreply@blogger.com0tag:blogger.com,1999:blog-23812730.post-78640962131391509602012-01-27T23:42:00.001+01:002012-01-27T23:42:44.797+01:00<div class="separator" style="clear: both; text-align: center;">
Quick update before heading to bed - got to import the SU model and i've cut the model, have yet to set up UVs though too...trying to get as much of the modelling done right now.</div>
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On a side note this guy is probably gonna end up around this tris count (is that bad i wonder :S)</div>
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Either way, will try to cut it down atleast 800-1000 tris' (if i can :P)</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpDxYdTsNC_PoYhoFOzmR9hpvGuBz5r7zxyL-ORikO5IfQvw3kzJ5vHJgy1QRSq1qe8cDb_RuviYj1BmYG7Gfu7xElE_v0ai-FNqo8p3LGssLmMlijqXSTpN8CQROQSaBJCJ9lcQ/s1600/Screen+Shot+2012-01-27+at+11.37.48+PM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="181" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpDxYdTsNC_PoYhoFOzmR9hpvGuBz5r7zxyL-ORikO5IfQvw3kzJ5vHJgy1QRSq1qe8cDb_RuviYj1BmYG7Gfu7xElE_v0ai-FNqo8p3LGssLmMlijqXSTpN8CQROQSaBJCJ9lcQ/s320/Screen+Shot+2012-01-27+at+11.37.48+PM.png" width="320" /></a></div>
<br />Anonymoushttp://www.blogger.com/profile/12814600290915394881noreply@blogger.com0tag:blogger.com,1999:blog-23812730.post-14883057277444693082012-01-27T17:39:00.000+01:002012-01-27T17:39:34.247+01:00<div class="separator" style="clear: both; text-align: center;">
There's really no beating around the bushes - just finished the medium door...in sketchup... (original texture was called something mediocre like door2_3...meh, so long interesting names right :P.</div>
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I think its futile to try and take the whole original design 100% as it was in the classic doom game, there's no denying that the game was a mishmash of styles thrown in together (the UAC bases never really looked like 'real' space stations or whatever they were). Obviously the tech played a keen role in how the art had to be portrayed (no room on top of another mmmhh!), and with every new doom game there's been (doom 64/Doom 3/Doom II rpg) the art and style has changed.</div>
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So i'm trying to stay within the "pay tribute, but not copying 1-1 the designs" ballpark...the door designs are gonna still feel clunky, spacey but also a bit oldschool i'm hoping.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4uDMAPRj2w7rjkHFEpklxtgJM6U4lA62CFMQpXn7vS3wGtrUNeniYh9pwDaOJ0yB0-ndMTUT-bk1JYi40TzlrWZTCK2Mm4gehIAjKhqgY5okRpEeMmJDlZuZ9EUG1Rua3bwNcTg/s1600/Screen+Shot+2012-01-27+at+5.28.08+PM.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="195" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4uDMAPRj2w7rjkHFEpklxtgJM6U4lA62CFMQpXn7vS3wGtrUNeniYh9pwDaOJ0yB0-ndMTUT-bk1JYi40TzlrWZTCK2Mm4gehIAjKhqgY5okRpEeMmJDlZuZ9EUG1Rua3bwNcTg/s320/Screen+Shot+2012-01-27+at+5.28.08+PM.jpg" width="320" /></a></div>
<br />Anonymoushttp://www.blogger.com/profile/12814600290915394881noreply@blogger.com0tag:blogger.com,1999:blog-23812730.post-61510525927219600262012-01-27T11:41:00.002+01:002012-01-27T11:41:32.479+01:00Doom door, its a wee one!<div class="separator" style="clear: both; text-align: center;">
Done-so...or well not even close - here's seperated model, i didnt actually have to clean the mesh up that much after my sketchup import - tried to export via .obj which obviously resulted in one mesh, but it was far less of a hassle to detach things than check for double vertices everywhere :S.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8wLpVmVWqbYOOjsxlyod_zIFkGDdA2zd1Apc65yWX1OorP8RGUNEEk-Vyaxuh7f4O2UF9Lpjy4EvWIzzCl7FCyMMOAJ0F16kELZ13kZTGU-1oz2mG26T9M5S2wAUAJtGQVFRaFQ/s1600/Screen+Shot+2012-01-27+at+11.38.56+AM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="241" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8wLpVmVWqbYOOjsxlyod_zIFkGDdA2zd1Apc65yWX1OorP8RGUNEEk-Vyaxuh7f4O2UF9Lpjy4EvWIzzCl7FCyMMOAJ0F16kELZ13kZTGU-1oz2mG26T9M5S2wAUAJtGQVFRaFQ/s320/Screen+Shot+2012-01-27+at+11.38.56+AM.png" width="320" /></a></div>
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I briefly started setting up the uv map, but i figured it'd be stupid to waste all of the extra tris' on the mesh, so i might but combine them all and cut out/connect the pieces (saves me a bunch of texture space probably too...)</div>
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<br /></div>Anonymoushttp://www.blogger.com/profile/12814600290915394881noreply@blogger.com0tag:blogger.com,1999:blog-23812730.post-51235136675506409932012-01-25T22:43:00.000+01:002012-01-25T22:43:02.785+01:00Fuck leotards!<div class="separator" style="clear: both; text-align: center;">
Mo'ar stuff for my side-project...i've been studying quite alot of doom stuff lately, being that the project here kinda requires it.</div>
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I'm confused and bewildered with Doom, atleast the classic version...its a jumbled mess of styles slammed together in a non-cohesive way almost.</div>
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Trying to remedy this by taking something like the doors and giving them a unified looks, there's going to regardless be some nods to the original classic designs, and i'm finding it really hard to come up with an iconic design for the exit door.</div>
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Yet thats probably because in my mind, the exit door for doom can't look like just any door, the original design had a taste of giger'ish in it even.</div>
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Oh well i'll trod on, on a side note too i've mocked up the entire E1M1 level ('cept for secret areas) - and i'm having a REALLY hard time not just re-imagining the different areas...breaking a promise to myself here...this all just started with me wanting a new pistol, a new imp, zombie and a few touched up textures (help me please!!!).</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4QjWDmNy8I00C9MW5flj8qM3GZVDSVrlHTiIJdWUvvGX784AqdSljxnv_gv681OEYYCcIZPbF6Cw3DAeXq6ZoURfyPVk1DxbSuNKvpRMiD9s751AyW_Gm0geQga5npTtChsG7aA/s1600/Door_designs+copy.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4QjWDmNy8I00C9MW5flj8qM3GZVDSVrlHTiIJdWUvvGX784AqdSljxnv_gv681OEYYCcIZPbF6Cw3DAeXq6ZoURfyPVk1DxbSuNKvpRMiD9s751AyW_Gm0geQga5npTtChsG7aA/s320/Door_designs+copy.jpg" width="320" /></a></div>
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Variations on the floor texture in E1M1, not really happy with the old one...sheesh, looks like something outta castle wolfenstein (but i didn't want to neglect nostalgia either).</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXTk2yMK9jWKkZ2UWoeyTC-2O4ykw4RaBVyJOWpkMNGYAp4hWIPW6Rbdw5sE88NvtM2brRlK0svYy1jrWCcg82k2fHSLGrWnQsU4nW8JuAYShH5a5U2mmW0S7ONnaKNvzUmsWxaQ/s1600/floor5_1_wip2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXTk2yMK9jWKkZ2UWoeyTC-2O4ykw4RaBVyJOWpkMNGYAp4hWIPW6Rbdw5sE88NvtM2brRlK0svYy1jrWCcg82k2fHSLGrWnQsU4nW8JuAYShH5a5U2mmW0S7ONnaKNvzUmsWxaQ/s320/floor5_1_wip2.jpg" width="320" /></a></div>
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Variation of the Starg3 texture (if you dont know what that is, then i can tell you it's the very first wall texture you see in Doom)</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVAsR7cTk0ISfwFgaU3gyNKaU-PXk3kJjus2j7D_aaUZaH01lLNEItQbITBl1F7qJ9je-Jo39OLo5ipIF6ZnOQi8mQ9fNUxerQtnkJohe_2JAOBwCtycTe06NuWLQ9Q5vBQUASJQ/s1600/Starg3_wip.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVAsR7cTk0ISfwFgaU3gyNKaU-PXk3kJjus2j7D_aaUZaH01lLNEItQbITBl1F7qJ9je-Jo39OLo5ipIF6ZnOQi8mQ9fNUxerQtnkJohe_2JAOBwCtycTe06NuWLQ9Q5vBQUASJQ/s1600/Starg3_wip.jpg" /></a></div>
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My pistol model, still lots of work to be done, but this is a nice resolution so far, im not planning on going higher poly than this because i want to keep the close-to-low poly-look.</div>
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<br /></div>Anonymoushttp://www.blogger.com/profile/12814600290915394881noreply@blogger.com0tag:blogger.com,1999:blog-23812730.post-4886965296031981202012-01-12T20:31:00.002+01:002012-01-12T20:31:28.607+01:00<div class="separator" style="clear: both; text-align: center;">
Did a quick sketch for the doom pistol design, my thinking is that its pretty close the blade runner blaster - as the doom 3 one was - the classic doom pistol was hugely inspired by the Beretta 92fs pistol, but i wanted something that looks a tad chunkier.</div>
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On to the modelling soon.....ish :P</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhku0N7mr-xh3ZSpT9IitSmQtwnAcr8uzdqCoaUOrKf0ez-T72lB3HVYtI5BQdMogOSvhlCYCES_gFEQClfCGAI2oQ3pwJoi147DWaeeTYJ1sXybPA76OOVtfRcSYbaUnu3P_4YKw/s1600/Doom_pistol_it1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhku0N7mr-xh3ZSpT9IitSmQtwnAcr8uzdqCoaUOrKf0ez-T72lB3HVYtI5BQdMogOSvhlCYCES_gFEQClfCGAI2oQ3pwJoi147DWaeeTYJ1sXybPA76OOVtfRcSYbaUnu3P_4YKw/s400/Doom_pistol_it1.jpg" width="400" /></a></div>
<br />Anonymoushttp://www.blogger.com/profile/12814600290915394881noreply@blogger.com0tag:blogger.com,1999:blog-23812730.post-51669822836465221332012-01-10T13:44:00.002+01:002012-01-10T13:58:52.684+01:00Bored much?<div class="separator" style="clear: both; text-align: center;">
Did a logo test for remake of the original doom, using handpainted textures and 3d models....dunno why i would seriously harm my brain with a project like that :S</div>
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Tech thingy texture is from the original DooM logo done by Don Ivan Punchatz (hope i got it right).</div>
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Next up is a couple of textures and an imp+zombie+gun and shotgun...i'm only gonne try and recreate E1M1 (too big a scope otherwise....small chunks!)</div>
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<br /></div>Anonymoushttp://www.blogger.com/profile/12814600290915394881noreply@blogger.com3tag:blogger.com,1999:blog-23812730.post-82410577167724478802011-12-03T14:32:00.000+01:002011-12-03T14:34:36.009+01:00Deadlock Modular building #2<div style="text-align: center;">
Another modular building for the guys at Zero Point Software, this one has a few more concrete elements though :).</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWL6pVVUAEqxoHA6yqLmrzi-PM_PhQy2E0xfxPIlq0LQdLPp83z1EIJ0Z8Ze5OwckX8zYX6kmEaM5i8Ufs7nAyIPFwjHS-bFd3l_9kK7BQTwRRRgGAvqFdmviYar16CmgSdWWiCg/s1600/DL_Modular_building.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="154" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWL6pVVUAEqxoHA6yqLmrzi-PM_PhQy2E0xfxPIlq0LQdLPp83z1EIJ0Z8Ze5OwckX8zYX6kmEaM5i8Ufs7nAyIPFwjHS-bFd3l_9kK7BQTwRRRgGAvqFdmviYar16CmgSdWWiCg/s320/DL_Modular_building.jpg" width="320" /></a></div>Anonymoushttp://www.blogger.com/profile/12814600290915394881noreply@blogger.com0tag:blogger.com,1999:blog-23812730.post-37942321726365633782011-09-26T12:39:00.000+01:002011-09-26T12:39:53.694+01:00ITO Modular Building<div class="separator" style="clear: both; text-align: center;">A little design, among others that i've been working on for 'Interstellar Marines'.</div><div class="separator" style="clear: both; text-align: center;">It's basically a set of modular elements, so its been a hassle to come up both with a method to have almost all the pieces seamlessly attach to eachother, but i think the result is well worth it.</div><div class="separator" style="clear: both; text-align: center;">Photoshop cs 5 and Sketchup used on this one, the fake GI is actually a real render, kinda cheating but whatever gets the job done the fastest way possible right? :)</div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-TqZvE61QCEOMGoZ37RrgMZFj8fQo69qpx90ggSWzHMs-MZ45m_DRaWDH9zCsAXUdzjLtpXrZOqBp7lYgS7I0el8nKNoT6i0iS3m4n5b1ZPk4_DcNRhQ3PQ7MsDAAjV3wPhvfAQ/s1600/Modular_Bygning.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="340" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-TqZvE61QCEOMGoZ37RrgMZFj8fQo69qpx90ggSWzHMs-MZ45m_DRaWDH9zCsAXUdzjLtpXrZOqBp7lYgS7I0el8nKNoT6i0iS3m4n5b1ZPk4_DcNRhQ3PQ7MsDAAjV3wPhvfAQ/s640/Modular_Bygning.jpg" width="640" /></a></div>Anonymoushttp://www.blogger.com/profile/12814600290915394881noreply@blogger.com4tag:blogger.com,1999:blog-23812730.post-53166500203465593642011-06-28T19:05:00.001+01:002011-06-29T09:41:59.002+01:00Project that never was<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4eb8FJMxMThMzaVkqTkWMk9NJf9HntaSFWQkbegREb1-oGXMumtdWDG6w8i2jeZvqE8QNRdghwd5A_KViHdOMOoafK42IoESqnaCucrykJx5ws-pp8E2a8C7Aa5Lmhp11QqCvrA/s1600/Battlescape_overview.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4eb8FJMxMThMzaVkqTkWMk9NJf9HntaSFWQkbegREb1-oGXMumtdWDG6w8i2jeZvqE8QNRdghwd5A_KViHdOMOoafK42IoESqnaCucrykJx5ws-pp8E2a8C7Aa5Lmhp11QqCvrA/s320/Battlescape_overview.jpg" width="320" /></a></div><div style="text-align: center;"> Battlescape</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjo8dulaGTE3wIjRs-X0xhBaPy-gPktcECKzXr-v9Yat-dkGcBdOjvdDdptf4ageP2UbLpPJX8xACiNnrIk052iwYAamPbiWEotKbsIqwSWU3S1vAtDvmF3pKBz017dgJ7ihYuzvA/s1600/Battlescape_color.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjo8dulaGTE3wIjRs-X0xhBaPy-gPktcECKzXr-v9Yat-dkGcBdOjvdDdptf4ageP2UbLpPJX8xACiNnrIk052iwYAamPbiWEotKbsIqwSWU3S1vAtDvmF3pKBz017dgJ7ihYuzvA/s320/Battlescape_color.jpg" width="320" /></a></div><div style="text-align: center;"> Zoomed in BS with grid</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjel6m1mmtOzTYvhJHpVR3k6SDxsDJkQpIO0FFKkh-AAw9pCl7JM7LNHnNUpuvnujDGf8CFvxq0FLlZ5DTnOPIFUGo6KB8RjMb1hKPwRi0gjYISfT_4fErAKQREmMUTRq-x5ctvsg/s1600/3D_terrain.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjel6m1mmtOzTYvhJHpVR3k6SDxsDJkQpIO0FFKkh-AAw9pCl7JM7LNHnNUpuvnujDGf8CFvxq0FLlZ5DTnOPIFUGo6KB8RjMb1hKPwRi0gjYISfT_4fErAKQREmMUTRq-x5ctvsg/s320/3D_terrain.jpg" width="320" /></a></div><div style="text-align: center;"> 3D terrain example</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCXxP5MsQoLg2whvnnSvffeehmzkGTqWR21FHLT-Z-fbi5hWysXPWBYsl6oDK7vl8XkmGAs9BY5jgOZvHBMW6uAtUYpAkytIBdEuLJffpNvKcY39wSfJh7hnaw7TutwtP57WY2dw/s1600/GeoScape_mockup.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCXxP5MsQoLg2whvnnSvffeehmzkGTqWR21FHLT-Z-fbi5hWysXPWBYsl6oDK7vl8XkmGAs9BY5jgOZvHBMW6uAtUYpAkytIBdEuLJffpNvKcY39wSfJh7hnaw7TutwtP57WY2dw/s320/GeoScape_mockup.jpg" width="320" /></a></div><div style="text-align: center;"> Geoscape</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEii4ojpV1stFyyk99-aZINN0GIMnANGw1ZMocC80iBjJH_YRGvz6RTL8LjM_aUDrBjH9Rf7w8EBKcEprPHjJqaV9jzkgPOpQAVOskYvpUDHvOjVWydKO-dC1rnmQJjlpDk9ZMyH7Q/s1600/Base-Building.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEii4ojpV1stFyyk99-aZINN0GIMnANGw1ZMocC80iBjJH_YRGvz6RTL8LjM_aUDrBjH9Rf7w8EBKcEprPHjJqaV9jzkgPOpQAVOskYvpUDHvOjVWydKO-dC1rnmQJjlpDk9ZMyH7Q/s320/Base-Building.jpg" width="320" /></a></div><div style="text-align: center;">Basebuilding interface</div><div style="text-align: center;"><br />
</div>A long time ago, must be about a year ago or more, i started doing the early mockups for the game, i realize the im probably never gonna finish this thing - because A: im shit at 3d, and B: it takes a WHOLE lot of work to just finish a mod in time, let alone a whole game.<br />
<br />
Though back when i did these i thought, i just need proof-of-concept to get this off the ground, alas not even that far did this thing get to before i lost interest.<br />
I actually had an old colleague work on this with me (programmer) but we lost touch and well - its not the first failed game project on the web, and it sure wont be the last.<br />
<br />
So im posting the screens here just so they dont rot on my HDD :P<br />
<br />
A little about the game,<br />
<br />
It sorted started out as a genuine attempt to just bring an old classic up to date, the idea was to create basically an HD version of X-COM.<br />
It then progressed to the point where i was convinced that THIS is the next thing for people, even after the announcement of the new x.com (fps game afaik) people still cry out for a genuine follow up to the 1993 game - which essentially was 3 games in one.<br />
My idea then was to take the old game and build on top of it, not to change anything, but to widen its scope - add more objectives, update its style (3d but low poly and using pixel art-like textures).<br />
<br />
And furthermore i wanted to add a whole new basebuilding part, gone would be the top-down view and just setting up bland bases.<br />
Nope, now the player would be in the drivers seat of how the base really looked - main inspiration came from tycoon games such as hospital tycoon and theme hospital, where the player engages in gameplay where you're supposed to build facilities to accomodate different objectives.<br />
This would add a whole new dimension on top of the strategy, you would gain insight into what your alien containment really looked like - essentially adding more micro-management to a game already full of it (granted it would be lessened in some areas).<br />
<br />
I also had an idea of merging the 'terror from the deep' games with UFO, essentially granting gameplay possibilites on both land and underwater which could've been quite cool i think.<br />
<br />
....dammit i still want to finish this though! :S<br />
<br />
EDIT: found some more old sketches<br />
<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2p0ovbdocObw7wWjfDgKP5ah5gaVN58yA3jC00vnhLSbX9tI8RmTI4A8aUsafPc6HpEtKoHzopelG5JyA3oApELQsGKGEtLwdM2zmkYDsfvfSnZAyqmS8lnZv69-qz-JipeKaqA/s1600/Skyranger_Sketch.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="278" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2p0ovbdocObw7wWjfDgKP5ah5gaVN58yA3jC00vnhLSbX9tI8RmTI4A8aUsafPc6HpEtKoHzopelG5JyA3oApELQsGKGEtLwdM2zmkYDsfvfSnZAyqmS8lnZv69-qz-JipeKaqA/s320/Skyranger_Sketch.jpg" width="320" /></a></div>Anonymoushttp://www.blogger.com/profile/12814600290915394881noreply@blogger.com2