title says it all i think, its crap - but i gets paid!
Monday, May 23, 2011
Friday, May 06, 2011
Grøn Koncert / Green Concert Tshirt Designs
Did these for a competition recently held for an annual danish (predominantly rock)-concert.
I was hugely inspired by the old "merrie melodies" cartoons from the 1930's and McBess' style.
The idea was to hit an image or design that could cater to a wide audience (ages 10-90 are actually attending the concerts).
The early sketches materialized into the (somewhat) final designs, where i only got to color the 1st and send it off, i deemed the trees, and so did my peers, that it probably catered to a more narrow audience.
Albeit it was the most fun to work on :).
Also because of the age span, i wasn't comfortable with showing beverages in an image and showing (even if it was trees) characters having a 'good' time.
Here's a few progress shots of the colored final design.
Tuesday, March 22, 2011
This just looks terrible
//So a new Deus Ex demo video aired tonight - and i think its the 1st time i (atleast) got a good look at the game's heads up display.
In short i personally think the hud is clearly lacking still (kudos though to the fact that the decs are bringing back the inventory).
Seriously though, the HUD graphics could've been ALOT tighter, now i was a huge fan of the Assassin's Creed hud which brought together the style of the ANIMUS and kept a firm grasp on the player.
Deus Ex does nothing new here, it seems the devs have gone with a complete lifeless hud that does nothing to pull the player into the world.
Communication between the player and for example the NPC in the top corner is SO sterile and unstylish that it borders on the cringeworthy as far as visual design goes.
The map also has nothing at all going for it - the information icons are forgettable, there's no level map even and a viewing cone would be nice.
Again the hud falls short, because its design (black and yellow with soft corners) have been done a MILLION times, i would've really loved to see a hud mimick the sarif industries stuff, makes us feel like we're really an advanced bio-enhanced super agent - the hud so far looks as if it was design for use on touch screens at the airport.
A HUGE question still remains, before we see the game shipped, will it get proximity and detection feedback, right now when you're discovered by enemy npcs you don't have any feedback like in Crysis or other FPS games that has a sneaking element, nor does it have visual feedback for showing the player if he/she is in shadows/hiding.
Generally its just sloppy 'consoly' design and i hope it gets way better once we're closer to August//
I did a quick mockup of my own then to see if i could spice up the HUD, this took 30 minutes or so, so its rough.
Notice even the small things as instead of spelling out the player 'PICKED UP 1 story piece' element or 'PICKED UP XX amount of ammo' i stayed within an 'hacking' sort of style, where words get shortened or presented in a UNIX looking command line.
I didnt bother setting up a 'real' additive layer with the hud elements but i think it gets the point across.
And here's the heads up displays gathered from the original and sequel.
Deus Ex original
Deus Ex 2
Friday, March 04, 2011
University project - A bicycle design based on a function in nature
Function here was taking the strength and structure of trees and working it into a useable concept and design.
The 3D print was made by MOEF.dk
Thursday, July 22, 2010
Wednesday, July 21, 2010
I'm a fan of K-NAUT
Here's a fun mockup for trudi :D, hope you feel better....and now here's a K-Naut game mockup for ya! :P
Tuesday, April 13, 2010
Helping the mod community
Decided to go back to my roots and help out some mods, stumbled across a SW mod for freelancer which i'm lending a hand - did a few quick logo treatments for them. these are all based on episodes 5-6 movie logo's.
Monday, March 29, 2010
Robin Hoody
Did a quick entry for the Chow activity over @ Conceptart.org - included a few WIP and a rough walkthrough
Tuesday, March 23, 2010
Chow #193 CA Tattoo
This was supposed to be my entry for the Character of the Week exercise over @ CA.org, though i didn't have the time to finish it in the end....i worked a couple of more hours on it today to see if i could get some kind of nice image out of it, but i've kinda lost interest in it.
The comp is rediculously silly, so i'm calling it a failed experiment, rip it apart if you will :D (she's missing the tattoo's though, i initially had this idea of her having panthers on the shoulders but it didn't really work for me)....
The comp is rediculously silly, so i'm calling it a failed experiment, rip it apart if you will :D (she's missing the tattoo's though, i initially had this idea of her having panthers on the shoulders but it didn't really work for me)....
Tuesday, March 16, 2010
Final entry for the Storytellers weekly activity on CgHub - quite liking the look of this one....and finishing it was extremely smooth....had to go through quite a few iterations to get the right look that i wanted, not sure about the text....but in the end it looks like a book cover that i'd buy as the 'real' deal.
Thursday, March 11, 2010
Friday, March 05, 2010
Monday, March 01, 2010
My entry for the ConceptArt 'Industrial Design of the Week'.
Topic was 'Near future tactical bomber' which is basically any fighter too with a big enough cargo hold or ability to carry bombs....so i went with the russian's this time around.
I looked alot at the designs for the f-22 raptor and f-35 (joint strike fighter)...though i always thought the russians, made the most badass aircrafts, they might not have all the fancy tech - but hell i wouldn't want a sukhoi su-35 dogfighting me XD
Topic was 'Near future tactical bomber' which is basically any fighter too with a big enough cargo hold or ability to carry bombs....so i went with the russian's this time around.
I looked alot at the designs for the f-22 raptor and f-35 (joint strike fighter)...though i always thought the russians, made the most badass aircrafts, they might not have all the fancy tech - but hell i wouldn't want a sukhoi su-35 dogfighting me XD
Thursday, February 25, 2010
Wednesday, February 24, 2010
Wednesday, February 17, 2010
Sunday, February 07, 2010
Started tinkering with a new personal project idea, that could spawn some cool stuff that i don't normally do....been hugely fascinated with mad max after watching Book of eli as well as The Road.
Lately Hanno as well pointed out that my portfolio is too specific to cater to a wider audience so i decided now to widen my range, and move a bit away from the sci-fi stuff...for now.
Next up is a guntruck - and thats even a military like term :O....and then a few post-apocalyptic residents... :D
Lately Hanno as well pointed out that my portfolio is too specific to cater to a wider audience so i decided now to widen my range, and move a bit away from the sci-fi stuff...for now.
Next up is a guntruck - and thats even a military like term :O....and then a few post-apocalyptic residents... :D
Thursday, January 14, 2010
Ok so no blasphemy...but holy cow....been some time since i posted something here :D
Here's a something i worked on during the holidays....hefty model, think it took around 3 days to finish (could've been faster if sketchup didn't corrupt the file half-way through :()
Its obviously inspired by Avatar...but it has some of my own stuff in there too...(i hope XD)
The docking freighters was a nice thing to add i thought, lo-and-behold...it added an insane amount of poly's lol :P...my bad.
N'joy!
Edit: oh and it's 75% sketchup, 25% photoshop if you were wondering :)
Edit-Edit: Here's an 80% full sized version... for the pixel hungry
Here's a something i worked on during the holidays....hefty model, think it took around 3 days to finish (could've been faster if sketchup didn't corrupt the file half-way through :()
Its obviously inspired by Avatar...but it has some of my own stuff in there too...(i hope XD)
The docking freighters was a nice thing to add i thought, lo-and-behold...it added an insane amount of poly's lol :P...my bad.
N'joy!
Edit: oh and it's 75% sketchup, 25% photoshop if you were wondering :)
Edit-Edit: Here's an 80% full sized version... for the pixel hungry
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