Tuesday, December 23, 2014

Thursday, November 20, 2014

New stuff finally - whoah!

Been super long since i posted anything here - completely forgot the blog actually :S.
With new beginnings new art should be posted too i guess :P, so to celebrate a new job i got inspired to create some concept art based on the old FPS game; HEXEN (in most countries it was called HEXEN: Beyond Heretic afaik).

This shows Winnowing Halls (1st map of the game)

This is a shot from inside the temple behind the round enclave, i added some asian influence to the space. I never totally convinced of the generic dark goth style, albeit cool - today it seems too generic.

Saturday, December 15, 2012

Basement Blockout

I decided to join the PC contest for 3d n00bs - still consider myself one when it comes to 3d and workflow in maya.

Hoping this'll help me kick off some bad habits in when modelling (number one MUST be procrastination XD)

first texture for the environment...still got some tweaks left tho.

Friday, November 16, 2012

The legend

I made a blog that followed my 10 week university game project :D

Apologies if you checked my blog and thought i was dead...i'm not, just busy :P

Thursday, August 23, 2012

Working on a piece which is part tribute, part for myself and GF, and lastly part trying to break away from my usual style.

The original is 9000something x 6000something pixels (in 300 dpi) since i'm hoping to print this at poster size and then framing it for the living room.
This is pretty much the first thing i've ever done for myself, and with the intention of hanging it up on the wall for all to see :S.

Monday, July 30, 2012

Sheep herding

Few sketches for a new piece i'm working on, hopefully it'll turn out to show a few "sad" robots in somewhat familiar but occasionally forgotten roles.

What i've come up for now is a the below sketch for an "ordinary" sheep herding robot (hey thats still an actual job in some countries) :).
This is all heavily influenced by gregory crewdsons photographs showing "ordinary people" in weird noir-esque scenes.

The rest of the scenes im thinking about at the moment is; 1) butcher bot. 2) mail office bot. 3) Street food maker bot. 4) taxi bot. 5) shoe cleaner bot.
I realize there's a jump from sheep herding to taxi's so im not quite sure if i should keep it all together...hmm

Wednesday, July 25, 2012

Guerilla Art Test

In 2010 i got invited down to Guerilla games (makers of the killzone franchise) for an on-site interview.
I had 2 amazing days in Amsterdam, everyone was extremely kind but alas long story short it didn't quite pan out at it should have.

Recently i found my Art test i did for them, back in late 2009 (submitted before christmas i think).
I can't quite remember the exact brief, but it was to create a more conservative helghastian civilian car (nuttin' like the banged-up ones you see throughout the games).


Bunch of semi-old pistol sketches (better than not posting anything at all right? - i will soon though)