Done-so...or well not even close - here's seperated model, i didnt actually have to clean the mesh up that much after my sketchup import - tried to export via .obj which obviously resulted in one mesh, but it was far less of a hassle to detach things than check for double vertices everywhere :S.
I briefly started setting up the uv map, but i figured it'd be stupid to waste all of the extra tris' on the mesh, so i might but combine them all and cut out/connect the pieces (saves me a bunch of texture space probably too...)
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